16
21
16
9
14
28
41
17
28
15
11
13
5
42
12
4
3
25
21
6
6
13
15
30
4
6
19
14
11
19
15
6
16
42
17
15
14
14
11
13
4
8
19
7
7
4
9
7
14
15
10
10
27
3
4
15
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/y9y1k

Latest score list for #y9y1k

sh
shopping a second ago
3'36''
mo
motivation 7 minutes ago
13'41''
At
Attorney 14 minutes ago
4'5''
In
Investing 47 minutes ago
13'32''
yo
youtube an hour ago
17'2''
re
realtor an hour ago
7'6''
Ja
Jacob an hour ago
5'58''
be
betting an hour ago
13'15''
ma
masters an hour ago
11'39''
Mi
Mia 2 hours ago
12'29''

Latest score list for Kakuro

Ma
Mason solved puzzle No#0yy61;
14'35''
an
anonymous solved puzzle No#n15nw;
16'10''
Ev
Evelyn solved puzzle No#29919;
8'6''
gu
guest solved puzzle No#5k6v0;
7'36''
pr
programs solved puzzle No#5k6v0;
6'5''
In
Internet solved puzzle No#ge40v;
16'13''
Sh
Shopify solved puzzle No#8w7nk;
15'23''
se
sell cash solved puzzle No#5knz9;
19'40''
Li
Liam solved puzzle No#k8864;
5'19''
se
settlements solved puzzle No#ekqz7;
14'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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