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Kakuro(Evil) https://gridpuzzle.com/kakuro/yw4y1

Latest score list for #yw4y1

an
anonymous a second ago
19'58''
in
intergration 4 minutes ago
10'50''
an
anonymous 33 minutes ago
14'18''
an
anonymous 13 minutes ago
4'23''
Ga
Gas 17 minutes ago
5'26''
an
anonymous 29 minutes ago
3'50''
re
realtor an hour ago
3'39''
Co
Conference 27 minutes ago
15'31''
an
anonymous 2 hours ago
13'58''
sh
shopping an hour ago
17'40''

Latest score list for Kakuro

be
beauty solved puzzle No#8vnp2;
17'21''
an
anonymous solved puzzle No#7reem;
3'56''
Be
Benjamin solved puzzle No#pqmyv;
14'13''
Ha
Hail car solved puzzle No#k9g75;
16'53''
Co
Conference solved puzzle No#8v455;
6'8''
sh
shopping solved puzzle No#y94rn;
8'38''
wa
warranty solved puzzle No#014rw;
5'3''
wo
workforce solved puzzle No#m6vez;
5'13''
fi
finance solved puzzle No#014rw;
7'12''
gu
guest solved puzzle No#7nygm;
18'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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