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Kakuro(Evil) https://gridpuzzle.com/kakuro/zpm2y

Latest score list for #zpm2y

gu
guest há um segundo
5'6''
pr
premium 16 minutos atrás
3'57''
an
anonymous 24 minutos atrás
17'41''
ph
phone 40 minutos atrás
9'21''
sh
shopping 43 minutos atrás
10'24''
El
Electricity há uma hora
11'45''
an
anonymous há uma hora
9'13''
Av
Ava 2 horas atrás
7'19''
an
anonymous 34 minutos atrás
9'32''
an
anonymous 31 minutos atrás
14'32''

Latest score list for Kakuro

Ho
Hosting solved puzzle No#odey7;
13'20''
gu
guest solved puzzle No#o69pr;
12'54''
gu
guest solved puzzle No#l47q8;
16'34''
ma
majority solved puzzle No#3w1d2;
19'49''
gu
guest solved puzzle No#lp0qr;
11'39''
la
lawyer solved puzzle No#3w1d2;
15'5''
ma
make money solved puzzle No#l24d8;
18'40''
fa
farmstand solved puzzle No#okep4;
12'24''
pr
premium solved puzzle No#o69pr;
14'51''
an
anonymous solved puzzle No#lr224;
13'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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