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Kakuro(Evil) https://gridpuzzle.com/kakuro/19pz9

Latest score list for #19pz9

de
degree a second ago
15'35''
El
Electricity 14 minutes ago
3'40''
Ur
Urgent 36 minutes ago
19'21''
Av
Ava 59 minutes ago
10'34''
gu
guest an hour ago
15'1''
Re
Recovery 27 minutes ago
12'14''
gu
guest 28 minutes ago
13'2''
gu
guest an hour ago
10'43''
gu
guest 38 minutes ago
17'52''
ma
majority 2 hours ago
12'16''

Latest score list for Kakuro

Ol
Oliver solved puzzle No#eqq47;
12'54''
an
anonymous solved puzzle No#l8qx2;
7'48''
fi
fishing solved puzzle No#37w0k;
16'12''
Pa
Paintless solved puzzle No#eqk17;
19'46''
wo
workforce solved puzzle No#lm47z;
16'33''
an
anonymous solved puzzle No#okvr5;
10'31''
mo
motivation solved puzzle No#xze91;
6'54''
an
anonymous solved puzzle No#wr8pq;
11'39''
re
repair solved puzzle No#eqk17;
15'29''
be
betting solved puzzle No#lrxr0;
14'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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