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29
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8
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/1gn16

Latest score list for #1gn16

Ma
Mason vor einer Sekunde
16'38''
Au
Automotive vor 16 Minuten
6'58''
Ga
Gas vor 35 Minuten
3'42''
an
anonymous vor 41 Minuten
5'15''
gu
guest vor einer Stunde
8'8''
li
lightroom vor 21 Minuten
8'13''
gu
guest vor einer Stunde
12'33''
gu
guest vor 2 Stunden
7'54''
an
anonymous vor einer Stunde
18'21''
an
anonymous vor einer Stunde
12'31''

Latest score list for Kakuro

an
anonymous solved puzzle No#755rm;
4'8''
gu
guest solved puzzle No#p6p8z;
5'1''
an
anonymous solved puzzle No#755d4;
3'37''
re
refinancing solved puzzle No#755d4;
15'48''
ph
photography solved puzzle No#755d4;
13'23''
an
anonymous solved puzzle No#6541r;
8'58''
an
anonymous solved puzzle No#8k2qe;
15'13''
Mi
Mia solved puzzle No#xw86x;
7'46''
ph
phone solved puzzle No#p6nvg;
6'21''
te
teriyaki solved puzzle No#q2xpv;
13'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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