7
10
16
43
31
16
8
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24
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27
11
41
8
31
5
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6
12
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4
11
7
23
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18
4
21
6
3
7
18
6
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7
15
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3
11
6
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12
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19
18
3
3
9
1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/2k255

Latest score list for #2k255

Fi
Fitness a second ago
3'58''
gu
guest 7 minutes ago
11'4''
gu
guest 15 minutes ago
15'10''
Tr
Treatment 41 minutes ago
4'52''
an
anonymous 15 minutes ago
18'5''
so
software an hour ago
19'24''
Ol
Olivia an hour ago
5'47''
an
anonymous 46 minutes ago
18'0''
Be
Benjamin an hour ago
8'21''
wa
warranty an hour ago
13'21''

Latest score list for Kakuro

gu
guest solved puzzle No#0y2e1;
5'55''
Au
Automotive solved puzzle No#29gpz;
7'46''
gu
guest solved puzzle No#4wqq5;
9'59''
te
technology solved puzzle No#6mp1n;
12'23''
Tr
Treatment solved puzzle No#n1rpk;
13'55''
an
anonymous solved puzzle No#4w0w8;
9'44''
re
restoration solved puzzle No#rmg7y;
12'59''
an
anonymous solved puzzle No#pw95z;
14'46''
La
Lawyer solved puzzle No#4w0w8;
12'19''
gu
guest solved puzzle No#7jzgm;
14'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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