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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yr0z

Latest score list for #2yr0z

bu
business a second ago
10'17''
gu
guest 13 minutes ago
16'35''
re
restoration 9 minutes ago
13'35''
gu
guest 52 minutes ago
4'38''
ma
majority an hour ago
11'0''
an
anonymous 38 minutes ago
14'15''
an
anonymous an hour ago
7'36''
sp
specialist an hour ago
18'16''
gu
guest 2 hours ago
15'31''
re
restoration an hour ago
18'36''

Latest score list for Kakuro

an
anonymous solved puzzle No#ww46k;
16'49''
an
anonymous solved puzzle No#envpk;
11'3''
gu
guest solved puzzle No#rp7jg;
10'26''
gu
guest solved puzzle No#4k958;
16'51''
an
anonymous solved puzzle No#er78g;
15'36''
gu
guest solved puzzle No#zye8m;
7'53''
ma
magento solved puzzle No#nd7zx;
8'51''
gu
guest solved puzzle No#rpxy1;
13'20''
an
anonymous solved puzzle No#rpxy1;
13'57''
in
intergration solved puzzle No#ywn8k;
8'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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