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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yr0z

Latest score list for #2yr0z

In
Investing a second ago
16'13''
be
betting 10 minutes ago
17'21''
gu
guest 13 minutes ago
9'41''
be
betting 12 minutes ago
15'1''
Tr
Trading an hour ago
18'27''
Do
Donate 35 minutes ago
12'11''
sh
shopping an hour ago
10'3''
gu
guest an hour ago
13'4''
Cl
Classes 47 minutes ago
15'26''
in
insurance 2 hours ago
14'15''

Latest score list for Kakuro

Wi
William solved puzzle No#exky7;
19'8''
gu
guest solved puzzle No#7kwjk;
6'34''
ph
photography solved puzzle No#2k025;
3'30''
wa
warranty solved puzzle No#yy81p;
11'47''
Ur
Urgent solved puzzle No#2k025;
11'31''
Re
Rehab solved puzzle No#7kwjk;
12'11''
re
realtor solved puzzle No#1g6dk;
18'34''
gu
guest solved puzzle No#yypvn;
7'57''
sh
shopping solved puzzle No#d0z97;
10'29''
gu
guest solved puzzle No#9nrwr;
5'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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