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Kakuro(Evil) https://gridpuzzle.com/kakuro/4k8x4

Latest score list for #4k8x4

gu
guest a second ago
11'39''
El
Electricity 11 minutes ago
4'33''
de
degree 37 minutes ago
13'35''
Pr
Prestashop 54 minutes ago
9'41''
gu
guest an hour ago
11'9''
gu
guest 27 minutes ago
16'15''
gu
guest 53 minutes ago
18'22''
Ja
James 56 minutes ago
16'44''
Tr
Treatment 2 hours ago
6'51''
an
anonymous 2 hours ago
18'34''

Latest score list for Kakuro

in
intergration solved puzzle No#vnypd;
18'15''
br
brother solved puzzle No#kwjkm;
17'0''
re
realtor solved puzzle No#p20dz;
14'41''
Ol
Oliver solved puzzle No#vnypd;
18'31''
gu
guest solved puzzle No#q47zq;
7'3''
gu
guest solved puzzle No#4k685;
15'35''
in
insurance solved puzzle No#d0gjp;
3'35''
gu
guest solved puzzle No#kwjkm;
19'25''
El
Electricity solved puzzle No#kwge5;
5'36''
te
technology solved puzzle No#rr5v0;
10'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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