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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kq74

Latest score list for #4kq74

gu
guest een seconde geleden
14'51''
gu
guest 11 minuten geleden
10'13''
ov
overtons 21 minuten geleden
10'53''
an
anonymous 19 minuten geleden
3'49''
ma
majority 47 minuten geleden
10'34''
an
anonymous 54 minuten geleden
10'47''
re
realtor een uur geleden
9'31''
wa
warranty 55 minuten geleden
13'37''
Em
Emma 2 uur geleden
15'51''
gu
guest 2 uur geleden
15'35''

Latest score list for Kakuro

in
injury solved puzzle No#we9py;
8'31''
gu
guest solved puzzle No#xg61d;
19'27''
El
Electricity solved puzzle No#we02q;
12'11''
gu
guest solved puzzle No#vr2dk;
18'46''
pr
premium solved puzzle No#gexp1;
3'30''
gu
guest solved puzzle No#mj19q;
13'43''
an
anonymous solved puzzle No#pw580;
4'42''
gu
guest solved puzzle No#we9py;
7'56''
an
anonymous solved puzzle No#we41k;
6'29''
In
Investing solved puzzle No#we9py;
11'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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