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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kq74

Latest score list for #4kq74

an
anonymous a second ago
12'1''
gu
guest 4 minutes ago
11'6''
Am
Amelia 24 minutes ago
8'3''
gu
guest 13 minutes ago
8'40''
sp
specialist 36 minutes ago
16'28''
pe
petrol an hour ago
15'42''
gu
guest 32 minutes ago
6'13''
Ch
Charlotte an hour ago
16'29''
gu
guest 2 hours ago
19'37''
da
damage 38 minutes ago
13'55''

Latest score list for Kakuro

an
anonymous solved puzzle No#mp4n2;
12'47''
Pa
Paintless solved puzzle No#9q920;
4'11''
gu
guest solved puzzle No#mp4n2;
14'50''
gu
guest solved puzzle No#zyrwm;
6'17''
gu
guest solved puzzle No#k6ex2;
4'23''
Cl
Classes solved puzzle No#0p5x2;
14'39''
La
Lawsuit solved puzzle No#9q920;
8'46''
Bi
Bitcoin solved puzzle No#ndgdw;
10'57''
gu
guest solved puzzle No#65rmx;
5'4''
an
anonymous solved puzzle No#0pn1w;
11'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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