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Kakuro(Evil) https://gridpuzzle.com/kakuro/772n4

Latest score list for #772n4

ph
phone a second ago
11'51''
Tr
Treatment 14 minutes ago
8'49''
Ol
Olivia 32 minutes ago
10'11''
in
injury 52 minutes ago
14'5''
Ha
Hail car 19 minutes ago
5'16''
Mi
Mia 34 minutes ago
11'12''
an
anonymous an hour ago
19'16''
Be
Benjamin 2 hours ago
19'17''
an
anonymous an hour ago
15'47''
Co
Conference an hour ago
13'33''

Latest score list for Kakuro

gu
guest solved puzzle No#8z90k;
7'28''
gu
guest solved puzzle No#20yr5;
6'28''
de
degree solved puzzle No#w8rq0;
14'44''
la
lawyer solved puzzle No#zg56m;
9'15''
pr
premium solved puzzle No#kn6q4;
17'26''
ou
outsource solved puzzle No#08zr8;
18'34''
gu
guest solved puzzle No#w8882;
5'12''
gu
guest solved puzzle No#zg56m;
16'46''
gu
guest solved puzzle No#96ezr;
8'49''
Sh
Shopify solved puzzle No#m99pg;
13'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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