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41
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9
20
28
12
24
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/8v2mx

Latest score list for #8v2mx

Ha
Hail car a second ago
3'57''
Wo
Workers 12 minutes ago
19'19''
ph
photography 23 minutes ago
17'52''
gu
guest 27 minutes ago
9'36''
gu
guest 49 minutes ago
9'22''
su
sundays dog an hour ago
12'8''
an
anonymous an hour ago
11'12''
gu
guest an hour ago
3'41''
an
anonymous an hour ago
10'45''
ma
makeup 2 hours ago
3'34''

Latest score list for Kakuro

an
anonymous solved puzzle No#g4xd1;
10'45''
an
anonymous solved puzzle No#v0gmy;
10'15''
Au
Automotive solved puzzle No#1nvj6;
6'8''
Em
Emma solved puzzle No#n2j65;
15'49''
ma
makeup solved puzzle No#6n1jj;
15'8''
an
anonymous solved puzzle No#6n1jj;
8'15''
br
brother solved puzzle No#21mr8;
16'31''
wa
warranty solved puzzle No#n2j65;
6'9''
an
anonymous solved puzzle No#6n1jj;
18'53''
Co
Conference solved puzzle No#re780;
18'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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