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Kakuro(Evil) https://gridpuzzle.com/kakuro/9g6gr

Latest score list for #9g6gr

an
anonymous a second ago
11'23''
an
anonymous 14 minutes ago
5'9''
gu
guest 16 minutes ago
10'56''
gu
guest 28 minutes ago
11'3''
an
anonymous an hour ago
13'12''
Lo
Loans an hour ago
7'52''
an
anonymous 39 minutes ago
12'51''
pe
petrol 40 minutes ago
10'25''
Av
Ava 2 hours ago
4'13''
Ab
Abigail an hour ago
19'58''

Latest score list for Kakuro

Am
Amelia solved puzzle No#2yvz9;
17'5''
cr
credit solved puzzle No#dd1pj;
18'25''
te
teriyaki solved puzzle No#xpgnx;
17'34''
gu
guest solved puzzle No#dd4p7;
4'47''
fi
fishing solved puzzle No#m699g;
5'34''
mo
motivation solved puzzle No#2k1z8;
14'35''
ma
make money solved puzzle No#q4xrv;
5'56''
ma
majority solved puzzle No#pqjp0;
15'59''
Mi
Mia solved puzzle No#dd1pj;
6'4''
an
anonymous solved puzzle No#xpgnx;
18'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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