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Kakuro(Evil) https://gridpuzzle.com/kakuro/en74n

Latest score list for #en74n

be
betmgm a second ago
15'17''
Ja
Jacob 13 minutes ago
5'50''
gu
guest 13 minutes ago
7'34''
Is
Isabella 35 minutes ago
19'33''
Lo
Logan 30 minutes ago
12'50''
te
teriyaki 58 minutes ago
16'17''
pr
premium an hour ago
18'12''
gu
guest an hour ago
9'17''
We
Weight loss an hour ago
4'34''
Am
Amelia 48 minutes ago
15'25''

Latest score list for Kakuro

Ma
Mason solved puzzle No#e5wwg;
16'24''
Ja
James solved puzzle No#wwwke;
17'56''
fi
fishing solved puzzle No#zy5ke;
19'40''
gu
guest solved puzzle No#xwex7;
18'18''
fa
farmstand solved puzzle No#xwex7;
9'17''
se
settlements solved puzzle No#8k64e;
7'25''
an
anonymous solved puzzle No#8k64e;
5'44''
Ja
Jacob solved puzzle No#p6q0r;
10'55''
fa
family solved puzzle No#xwex7;
9'57''
an
anonymous solved puzzle No#wwwke;
13'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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