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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1v94

Latest score list for #g1v94

gu
guest a second ago
4'23''
an
anonymous 3 minutes ago
10'25''
cr
credit 39 minutes ago
3'38''
Lo
Loans 22 minutes ago
15'14''
Av
Ava 33 minutes ago
10'46''
Ch
Charlotte an hour ago
19'6''
in
insurance 30 minutes ago
3'35''
fi
fishing 2 hours ago
6'51''
Pa
Paintless 2 hours ago
5'19''
Ch
Charlotte an hour ago
16'35''

Latest score list for Kakuro

gu
guest solved puzzle No#lm872;
14'48''
Pa
Paintless solved puzzle No#l22x9;
4'37''
re
recovery solved puzzle No#3nq2w;
11'41''
bl
blackboard solved puzzle No#oy9mp;
4'17''
gu
guest solved puzzle No#lzvnm;
11'1''
Re
Rehab solved puzzle No#l5xjd;
5'10''
Em
Emma solved puzzle No#3nq2w;
15'43''
pr
programs solved puzzle No#lzvnm;
18'13''
li
lightroom solved puzzle No#l8znk;
18'10''
wa
warranty solved puzzle No#lzvnm;
15'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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