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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1v94

Latest score list for #g1v94

Co
Conference sekunti sitten
8'44''
wa
warranty 18 minuuttia sitten
12'55''
sp
specialist 10 minuuttia sitten
3'21''
Ja
Jacob 38 minuuttia sitten
17'55''
Tr
Treatment tunti sitten
9'16''
gu
guest 24 minuuttia sitten
18'4''
gu
guest tunti sitten
7'12''
re
relief tunti sitten
9'29''
Tr
Treatment 30 minuuttia sitten
18'12''
In
Investing 2 tuntia sitten
13'27''

Latest score list for Kakuro

an
anonymous solved puzzle No#lq2de;
7'43''
ov
overtons solved puzzle No#3ex4g;
13'17''
Co
Conference solved puzzle No#lzvnm;
5'53''
se
sell cash solved puzzle No#3nq2w;
14'15''
Li
Liam solved puzzle No#l4wgg;
18'34''
wa
warranty solved puzzle No#l22x9;
13'58''
an
anonymous solved puzzle No#l5xjd;
13'16''
te
technology solved puzzle No#lzvnm;
8'3''
be
betmgm solved puzzle No#ovwkk;
3'36''
fa
family solved puzzle No#3nq2w;
10'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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