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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd581

Latest score list for #jd581

gu
guest 剛剛
8'25''
se
sell cash 8分鐘前
14'26''
ma
majority 8分鐘前
13'42''
gu
guest 46分鐘前
14'49''
gu
guest 39分鐘前
6'35''
Tr
Treatment 一小時前
8'10''
gu
guest 一小時前
10'41''
re
repair 一小時前
13'27''
sh
shopping 一小時前
16'28''
cr
crackstreams 2小時前
6'39''

Latest score list for Kakuro

re
restoration solved puzzle No#rpmey;
10'45''
Lo
Logan solved puzzle No#xwe98;
11'6''
gu
guest solved puzzle No#rpmey;
18'53''
st
stock price solved puzzle No#755d4;
6'8''
gu
guest solved puzzle No#j9q8y;
3'59''
an
anonymous solved puzzle No#p6p8z;
17'55''
an
anonymous solved puzzle No#75r7j;
4'31''
gu
guest solved puzzle No#6541r;
17'27''
Av
Ava solved puzzle No#8kv65;
15'40''
Is
Isabella solved puzzle No#6541r;
15'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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