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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/75r7j

Latest score list for #75r7j

gu
guest een seconde geleden
12'40''
gu
guest 10 minuten geleden
7'33''
mo
mortgage 23 minuten geleden
6'43''
be
betting 33 minuten geleden
16'37''
Be
Benjamin een uur geleden
10'56''
sh
shopping 27 minuten geleden
9'6''
an
anonymous 44 minuten geleden
13'21''
Wo
Workers een uur geleden
5'39''
sa
sandwich 34 minuten geleden
15'49''
an
anonymous een uur geleden
7'45''

Latest score list for Kakuro

an
anonymous solved puzzle No#8kjq4;
18'26''
an
anonymous solved puzzle No#zyrwm;
17'18''
So
Sophia solved puzzle No#q49m9;
17'14''
gu
guest solved puzzle No#4k90p;
14'54''
gu
guest solved puzzle No#65jyx;
5'52''
Ja
Jacob solved puzzle No#vwj64;
10'29''
re
refinancing solved puzzle No#vwj64;
3'53''
su
sundays dog solved puzzle No#4dvw8;
16'18''
fa
farmstand solved puzzle No#0p5x2;
19'49''
gu
guest solved puzzle No#4k90p;
12'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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