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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jgmme

Latest score list for #jgmme

gu
guest 剛剛
13'40''
ma
makeup 14分鐘前
19'36''
Re
Recovery 10分鐘前
12'39''
gu
guest 16分鐘前
13'22''
wo
workforce 一小時前
8'1''
Av
Ava 41分鐘前
8'26''
an
anonymous 33分鐘前
9'54''
ma
majority 一小時前
14'44''
Re
Rehab 51分鐘前
12'54''
in
insurance 2小時前
5'18''

Latest score list for Kakuro

an
anonymous solved puzzle No#755rm;
4'8''
gu
guest solved puzzle No#p6p8z;
5'1''
an
anonymous solved puzzle No#755d4;
3'37''
re
refinancing solved puzzle No#755d4;
15'48''
ph
photography solved puzzle No#755d4;
13'23''
an
anonymous solved puzzle No#6541r;
8'58''
an
anonymous solved puzzle No#8k2qe;
15'13''
Mi
Mia solved puzzle No#xw86x;
7'46''
ph
phone solved puzzle No#p6nvg;
6'21''
te
teriyaki solved puzzle No#q2xpv;
13'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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