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Kakuro(Evil) https://gridpuzzle.com/kakuro/jgmme

Latest score list for #jgmme

la
lawyer a second ago
15'19''
gu
guest 9 minutes ago
6'44''
mo
mortgage 34 minutes ago
7'29''
bl
blackboard 15 minutes ago
19'0''
wo
workforce 39 minutes ago
11'57''
Ga
Gas an hour ago
8'2''
ma
makeup 48 minutes ago
12'10''
Wi
William 2 hours ago
4'36''
gu
guest an hour ago
5'56''
an
anonymous 2 hours ago
5'16''

Latest score list for Kakuro

pr
premium solved puzzle No#x9dyd;
5'1''
te
teriyaki solved puzzle No#wyxp0;
13'7''
se
sell cash solved puzzle No#2yg5y;
4'23''
gu
guest solved puzzle No#x94r8;
17'34''
an
anonymous solved puzzle No#m8v4q;
15'58''
gu
guest solved puzzle No#vn9d9;
13'43''
gu
guest solved puzzle No#vn71k;
17'18''
gu
guest solved puzzle No#m8v4q;
9'53''
pe
petrol solved puzzle No#en0nn;
13'25''
wo
workforce solved puzzle No#vn71k;
10'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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