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Kakuro(Evil) https://gridpuzzle.com/kakuro/kwp72

Latest score list for #kwp72

gu
guest a second ago
12'50''
he
healthcare 11 minutes ago
17'25''
an
anonymous 19 minutes ago
4'24''
Re
Rehab 40 minutes ago
17'39''
gu
guest 43 minutes ago
10'3''
pe
petrol 40 minutes ago
18'0''
sa
sandwich 48 minutes ago
4'0''
pr
programs 57 minutes ago
6'14''
ma
makeup 2 hours ago
6'15''
Lo
Logan 2 hours ago
18'13''

Latest score list for Kakuro

gu
guest solved puzzle No#gqwn2;
15'24''
an
anonymous solved puzzle No#09nkg;
6'17''
ma
make money solved puzzle No#7kygm;
6'53''
At
Attorney solved puzzle No#rw421;
15'24''
gu
guest solved puzzle No#09nkg;
13'44''
Ha
Hail car solved puzzle No#wyqze;
3'46''
so
software solved puzzle No#19enr;
6'22''
an
anonymous solved puzzle No#kwp72;
7'30''
Mi
Mia solved puzzle No#19zr0;
14'8''
Re
Rehab solved puzzle No#7kygm;
15'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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