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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/kwp72

Latest score list for #kwp72

gu
guest a second ago
12'26''
sh
shopping 17 minutes ago
14'32''
be
betmgm 35 minutes ago
19'36''
gu
guest 15 minutes ago
18'4''
gu
guest 38 minutes ago
17'30''
an
anonymous an hour ago
7'12''
br
brother 43 minutes ago
15'34''
gu
guest an hour ago
3'37''
Be
Benjamin an hour ago
17'26''
fi
finance an hour ago
9'21''

Latest score list for Kakuro

an
anonymous solved puzzle No#59wy0;
14'0''
Ol
Oliver solved puzzle No#8v2mx;
16'53''
Pa
Paintless solved puzzle No#9g4mx;
16'41''
an
anonymous solved puzzle No#wp5ge;
18'16''
bl
blackboard solved puzzle No#59wy0;
9'12''
an
anonymous solved puzzle No#8v2mx;
9'11''
fi
finance solved puzzle No#19zd9;
13'50''
Do
Donate solved puzzle No#enw57;
7'4''
pr
programs solved puzzle No#2k6yd;
7'53''
Ev
Evelyn solved puzzle No#vvr1d;
11'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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