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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m82nr

Latest score list for #m82nr

so
social a second ago
18'24''
an
anonymous 9 minutes ago
3'31''
mo
mortgage 37 minutes ago
5'14''
an
anonymous 13 minutes ago
11'49''
an
anonymous 14 minutes ago
8'8''
Ev
Evelyn 32 minutes ago
14'21''
so
software an hour ago
10'13''
At
Attorney 2 hours ago
12'13''
an
anonymous an hour ago
11'6''
do
doctors 2 hours ago
11'0''

Latest score list for Kakuro

an
anonymous solved puzzle No#2yqp8;
17'52''
gu
guest solved puzzle No#yygnn;
9'0''
br
brother solved puzzle No#19mg6;
6'17''
We
Weight loss solved puzzle No#jd1v9;
8'52''
No
Noah solved puzzle No#yygnn;
18'15''
fi
finance solved puzzle No#1910r;
10'54''
so
social solved puzzle No#jd1v9;
16'24''
gu
guest solved puzzle No#550g9;
7'2''
an
anonymous solved puzzle No#m878r;
3'59''
gu
guest solved puzzle No#q40ev;
4'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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