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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/p28wv

Latest score list for #p28wv

an
anonymous a second ago
15'3''
gu
guest 14 minutes ago
13'56''
an
anonymous 39 minutes ago
9'18''
be
betting 27 minutes ago
14'21''
be
betting an hour ago
19'1''
an
anonymous an hour ago
9'58''
El
Electricity an hour ago
17'20''
gu
guest an hour ago
14'23''
Tr
Trading 36 minutes ago
15'44''
an
anonymous 2 hours ago
17'20''

Latest score list for Kakuro

be
betmgm solved puzzle No#nd1pw;
14'49''
Wi
William solved puzzle No#ndd5x;
3'59''
an
anonymous solved puzzle No#654e5;
7'30''
se
sell cash solved puzzle No#vwzw9;
4'25''
re
realtor solved puzzle No#qn9dg;
9'41''
gu
guest solved puzzle No#d4dkv;
16'21''
Pr
Prestashop solved puzzle No#vwwny;
5'25''
an
anonymous solved puzzle No#0p608;
4'1''
Pr
Prestashop solved puzzle No#p6wmj;
13'29''
In
Investing solved puzzle No#nd1pw;
8'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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