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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4xrv

Latest score list for #q4xrv

Ch
Charlotte a second ago
13'41''
Ev
Evelyn 12 minutes ago
6'28''
ma
magento 13 minutes ago
15'22''
gu
guest 59 minutes ago
11'46''
wo
workforce an hour ago
11'57''
Em
Emma 25 minutes ago
9'13''
an
anonymous 54 minutes ago
17'33''
an
anonymous an hour ago
18'58''
gu
guest 2 hours ago
13'0''
Re
Rehab 2 hours ago
15'19''

Latest score list for Kakuro

te
technology solved puzzle No#5kp90;
18'0''
la
lawyer solved puzzle No#zqz0r;
8'30''
an
anonymous solved puzzle No#7j22m;
9'55''
wa
warranty solved puzzle No#rm5z4;
17'40''
La
Lawyer solved puzzle No#6mvyq;
8'32''
re
repair solved puzzle No#xg181;
10'30''
Au
Automotive solved puzzle No#k8g74;
15'15''
gu
guest solved puzzle No#zqz0r;
15'2''
gu
guest solved puzzle No#rm5z4;
11'12''
ma
magento solved puzzle No#zqz0r;
9'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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