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Kakuro(Evil) https://gridpuzzle.com/kakuro/qn8z9

Latest score list for #qn8z9

La
Lawyer a second ago
5'38''
gu
guest 12 minutes ago
4'6''
an
anonymous 34 minutes ago
16'55''
Ol
Olivia 30 minutes ago
4'4''
Pr
Prestashop an hour ago
6'38''
gu
guest an hour ago
14'47''
gu
guest 43 minutes ago
3'52''
La
Lawyer an hour ago
7'18''
an
anonymous an hour ago
3'39''
te
technology 2 hours ago
6'34''

Latest score list for Kakuro

an
anonymous solved puzzle No#k1xv5;
18'2''
gu
guest solved puzzle No#pjx9v;
4'22''
ma
make money solved puzzle No#0z5ng;
16'47''
gu
guest solved puzzle No#gydd0;
10'45''
so
social solved puzzle No#pjx1g;
8'54''
Am
Amelia solved puzzle No#87j4e;
16'46''
su
sundays dog solved puzzle No#pjxkz;
10'47''
an
anonymous solved puzzle No#pjx1g;
15'40''
li
lightroom solved puzzle No#26gr9;
10'14''
gu
guest solved puzzle No#87j4e;
6'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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