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38
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25
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28
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9
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qy8kq

Latest score list for #qy8kq

Ja
James a second ago
6'38''
Ol
Oliver 10 minutes ago
16'47''
pr
programs 8 minutes ago
10'58''
an
anonymous 31 minutes ago
17'21''
Co
Conference an hour ago
6'56''
Av
Ava 37 minutes ago
15'53''
an
anonymous an hour ago
4'53''
El
Electricity 2 hours ago
5'27''
Ja
Jacob an hour ago
18'10''
mo
motivation 2 hours ago
13'16''

Latest score list for Kakuro

gu
guest solved puzzle No#zypgy;
8'28''
Ev
Evelyn solved puzzle No#ndd5x;
19'38''
Ur
Urgent solved puzzle No#qn9dg;
3'43''
Pa
Paintless solved puzzle No#vwzw9;
13'56''
gu
guest solved puzzle No#zypgy;
4'3''
gu
guest solved puzzle No#65mpq;
4'32''
re
repair solved puzzle No#nd1pw;
5'23''
an
anonymous solved puzzle No#654e5;
6'24''
gu
guest solved puzzle No#8k6pe;
7'32''
an
anonymous solved puzzle No#zypgy;
19'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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