11
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24
41
27
21
21
16
41
26
16
11
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7
16
9
27
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28
9
13
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6
16
12
9
5
17
21
17
19
5
1
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5
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/wyq22

Latest score list for #wyq22

ch
chocolate a second ago
12'48''
gu
guest 13 minutes ago
13'53''
an
anonymous 37 minutes ago
16'27''
an
anonymous 45 minutes ago
18'41''
gu
guest 38 minutes ago
15'13''
in
intergration an hour ago
19'42''
an
anonymous 55 minutes ago
3'45''
an
anonymous 45 minutes ago
10'18''
gu
guest an hour ago
13'9''
gu
guest an hour ago
16'14''

Latest score list for Kakuro

an
anonymous solved puzzle No#m84ez;
8'19''
Ma
Mason solved puzzle No#m84ez;
16'3''
Bi
Bitcoin solved puzzle No#m878r;
9'0''
In
Investing solved puzzle No#2yqp8;
13'51''
ph
phone solved puzzle No#19mg6;
16'58''
In
Investing solved puzzle No#m8r7q;
4'13''
in
injury solved puzzle No#1910r;
17'0''
de
degree solved puzzle No#en0jk;
9'14''
an
anonymous solved puzzle No#19mg6;
10'48''
su
sundays dog solved puzzle No#en0jk;
19'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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