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Kakuro(Evil) https://gridpuzzle.com/kakuro/x062x

Latest score list for #x062x

an
anonymous a second ago
18'47''
Em
Emma 13 minutes ago
7'7''
gu
guest 22 minutes ago
19'51''
ph
photography 42 minutes ago
12'44''
yo
youtube 21 minutes ago
5'52''
an
anonymous 34 minutes ago
10'6''
Fi
Fitness 55 minutes ago
8'46''
Ol
Oliver 2 hours ago
15'2''
Wo
Workers an hour ago
14'26''
gu
guest an hour ago
17'4''

Latest score list for Kakuro

an
anonymous solved puzzle No#pj8pv;
11'46''
an
anonymous solved puzzle No#y0rk6;
8'28''
ma
magento solved puzzle No#q2vzq;
4'2''
So
Sophia solved puzzle No#pjmx0;
18'37''
gu
guest solved puzzle No#gyve2;
7'38''
da
damage solved puzzle No#jgmm9;
17'21''
Ja
Jacob solved puzzle No#x0x68;
6'24''
an
anonymous solved puzzle No#x0x68;
16'26''
fi
finance solved puzzle No#pj8pv;
3'39''
fi
fishing solved puzzle No#874m5;
17'18''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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