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Kakuro(Evil) https://gridpuzzle.com/kakuro/xp0qp

Latest score list for #xp0qp

gu
guest a second ago
13'46''
gu
guest 13 minutes ago
17'0''
sh
shopping 25 minutes ago
18'48''
pr
premium 55 minutes ago
17'43''
an
anonymous 42 minutes ago
19'9''
Pr
Prestashop an hour ago
6'24''
an
anonymous an hour ago
18'40''
an
anonymous an hour ago
3'24''
In
Investing 2 hours ago
19'29''
gu
guest 54 minutes ago
10'5''

Latest score list for Kakuro

Li
Liam solved puzzle No#5521w;
16'27''
gu
guest solved puzzle No#z5p8v;
5'53''
We
Weight loss solved puzzle No#vn1dz;
15'57''
Ga
Gas solved puzzle No#jd4j1;
16'6''
an
anonymous solved puzzle No#vn1dz;
7'35''
re
repair solved puzzle No#z5p8v;
6'25''
La
Lawyer solved puzzle No#en507;
6'47''
bl
blackboard solved puzzle No#091z1;
11'57''
ch
chocolate solved puzzle No#z525n;
10'48''
gu
guest solved puzzle No#m8pk2;
3'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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