30
6
14
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8
4
13
7
6
17
23
44
14
14
26
27
10
10
14
3
3
10
25
15
13
19
15
11
39
17
13
10
17
13
6
28
13
7
6
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zg21m

Latest score list for #zg21m

gu
guest a second ago
10'25''
pr
programs 7 minutes ago
16'32''
be
betmgm 24 minutes ago
7'28''
an
anonymous 27 minutes ago
15'59''
an
anonymous an hour ago
8'20''
an
anonymous an hour ago
5'7''
Re
Rehab an hour ago
14'13''
an
anonymous an hour ago
12'1''
an
anonymous 51 minutes ago
9'7''
gu
guest 2 hours ago
10'56''

Latest score list for Kakuro

gu
guest solved puzzle No#550g9;
15'30''
an
anonymous solved puzzle No#2yr6z;
15'10''
fi
finance solved puzzle No#jd1v9;
3'22''
cr
credit solved puzzle No#2yr0z;
16'16''
be
betmgm solved puzzle No#yygnn;
15'38''
gu
guest solved puzzle No#zqdnr;
4'38''
We
Weight loss solved puzzle No#554g9;
3'47''
gu
guest solved puzzle No#x9yrp;
14'38''
an
anonymous solved puzzle No#q40ev;
8'8''
an
anonymous solved puzzle No#m8r7q;
3'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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