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39
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/01z48

Latest score list for #01z48

gu
guest a second ago
14'4''
ma
majority 16 minutes ago
12'11''
de
degree 24 minutes ago
15'35''
gu
guest 42 minutes ago
15'10''
gu
guest 15 minutes ago
13'53''
an
anonymous 58 minutes ago
14'25''
an
anonymous 39 minutes ago
9'52''
an
anonymous an hour ago
14'32''
pr
premium 2 hours ago
11'39''
pr
programs 53 minutes ago
4'12''

Latest score list for Kakuro

gu
guest solved puzzle No#8w5ge;
9'1''
se
semrush solved puzzle No#8w9m2;
13'48''
gu
guest solved puzzle No#j8rny;
12'16''
Ja
James solved puzzle No#4w8q8;
3'23''
re
refinancing solved puzzle No#mjmqz;
3'56''
st
stock price solved puzzle No#zqm4y;
16'48''
an
anonymous solved puzzle No#gen62;
4'28''
gu
guest solved puzzle No#rmwn1;
7'7''
Au
Automotive solved puzzle No#rmwn1;
16'50''
gu
guest solved puzzle No#ge9z2;
14'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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