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Kakuro(Evil) https://gridpuzzle.com/kakuro/1910r

Latest score list for #1910r

ma
makeup a second ago
9'0''
in
insurance 14 minutes ago
6'18''
La
Lawsuit 34 minutes ago
4'42''
El
Electricity 42 minutes ago
8'18''
gu
guest an hour ago
15'53''
Em
Emma an hour ago
16'9''
ma
make money 55 minutes ago
10'3''
an
anonymous 26 minutes ago
9'44''
We
Weight loss 2 hours ago
19'5''
No
Noah 31 minutes ago
9'17''

Latest score list for Kakuro

mo
mortgage solved puzzle No#n5q5k;
9'27''
da
damage solved puzzle No#r884y;
7'52''
gu
guest solved puzzle No#n5q5k;
16'10''
re
recovery solved puzzle No#jnp51;
19'59''
gu
guest solved puzzle No#7r729;
3'24''
Ab
Abigail solved puzzle No#jng49;
6'59''
ch
chocolate solved puzzle No#jng49;
12'14''
an
anonymous solved puzzle No#knqnm;
6'43''
Wi
William solved puzzle No#ppjq0;
9'17''
la
lawyer solved puzzle No#gw8d4;
5'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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