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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4j2zp

Latest score list for #4j2zp

an
anonymous a second ago
18'51''
Tr
Treatment 13 minutes ago
9'30''
gu
guest 39 minutes ago
16'46''
gu
guest 14 minutes ago
9'54''
an
anonymous 49 minutes ago
18'2''
gu
guest an hour ago
8'13''
Ol
Oliver 35 minutes ago
6'59''
an
anonymous an hour ago
13'54''
an
anonymous an hour ago
6'40''
Ja
James an hour ago
18'35''

Latest score list for Kakuro

an
anonymous solved puzzle No#01z48;
8'43''
so
social solved puzzle No#2kn0d;
14'51''
an
anonymous solved puzzle No#09we1;
8'29''
pr
programs solved puzzle No#2kn0d;
7'5''
gu
guest solved puzzle No#m6gzz;
8'23''
ma
makeup solved puzzle No#rwjny;
12'20''
ma
masters solved puzzle No#1g5r9;
9'45''
an
anonymous solved puzzle No#2kn0d;
8'43''
an
anonymous solved puzzle No#q4xgg;
18'51''
my
myloancare solved puzzle No#m6gzz;
17'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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