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Kakuro(Evil) https://gridpuzzle.com/kakuro/ddw4j

Latest score list for #ddw4j

gu
guest a second ago
4'52''
gu
guest 11 minutes ago
4'42''
te
technology 11 minutes ago
9'9''
Ab
Abigail 21 minutes ago
5'19''
gu
guest 58 minutes ago
18'50''
an
anonymous 33 minutes ago
3'21''
gu
guest an hour ago
17'56''
gu
guest an hour ago
12'15''
Tr
Trading an hour ago
15'54''
an
anonymous an hour ago
11'10''

Latest score list for Kakuro

gu
guest solved puzzle No#lm872;
14'48''
Pa
Paintless solved puzzle No#l22x9;
4'37''
re
recovery solved puzzle No#3nq2w;
11'41''
bl
blackboard solved puzzle No#oy9mp;
4'17''
gu
guest solved puzzle No#lzvnm;
11'1''
Re
Rehab solved puzzle No#l5xjd;
5'10''
Em
Emma solved puzzle No#3nq2w;
15'43''
pr
programs solved puzzle No#lzvnm;
18'13''
li
lightroom solved puzzle No#l8znk;
18'10''
wa
warranty solved puzzle No#lzvnm;
15'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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