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Kakuro(Evil) https://gridpuzzle.com/kakuro/ddw4j

Latest score list for #ddw4j

gu
guest a second ago
6'39''
gu
guest 18 minutes ago
5'16''
gu
guest 36 minutes ago
15'33''
gu
guest 22 minutes ago
7'22''
No
Noah 24 minutes ago
14'3''
Mi
Mia 49 minutes ago
17'33''
be
betting 55 minutes ago
15'42''
Lo
Loans 36 minutes ago
18'2''
bu
business an hour ago
8'18''
Pr
Prestashop 2 hours ago
14'36''

Latest score list for Kakuro

Tr
Trading solved puzzle No#16x59;
17'35''
da
damage solved puzzle No#6mq5q;
11'16''
Bi
Bitcoin solved puzzle No#7j9p4;
6'10''
Bi
Bitcoin solved puzzle No#7jk29;
8'23''
gu
guest solved puzzle No#7j4m4;
8'27''
sp
specialist solved puzzle No#4wr6g;
11'47''
gu
guest solved puzzle No#5ken8;
4'17''
an
anonymous solved puzzle No#7j9p4;
6'18''
gu
guest solved puzzle No#xgv97;
11'31''
gu
guest solved puzzle No#ge020;
14'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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