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Kakuro(Evil) https://gridpuzzle.com/kakuro/4dk6e

Latest score list for #4dk6e

La
Lawyer een seconde geleden
12'7''
ma
make money 5 minuten geleden
18'18''
an
anonymous 23 minuten geleden
6'6''
gu
guest 43 minuten geleden
5'53''
gu
guest 46 minuten geleden
5'20''
Pa
Paintless een uur geleden
12'13''
se
settlements een uur geleden
18'44''
gu
guest een uur geleden
19'50''
gu
guest 2 uur geleden
16'0''
gu
guest 2 uur geleden
12'10''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#8949k;
9'13''
gu
guest solved puzzle No#7kmzm;
13'37''
El
Elijah solved puzzle No#8949k;
4'13''
gu
guest solved puzzle No#m6w4w;
12'58''
El
Electricity solved puzzle No#ddnqv;
13'26''
gu
guest solved puzzle No#198m0;
15'43''
li
lightroom solved puzzle No#7kmzm;
12'23''
ph
phone solved puzzle No#nw1q5;
17'48''
st
stock price solved puzzle No#yypr6;
4'17''
Cl
Classes solved puzzle No#ddnqv;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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