3
4
3
26
32
3
3
7
33
22
4
3
35
3
4
11
4
42
10
11
5
8
27
19
6
11
14
25
3
22
18
4
3
20
5
11
31
14
10
4
4
3
6
8
7
3
10
16
4
4
10
24
8
20
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/jpp64

Latest score list for #jpp64

gu
guest a second ago
11'23''
bu
business 3 minutes ago
20'0''
an
anonymous 27 minutes ago
7'31''
gu
guest 54 minutes ago
4'10''
Cl
Classes 43 minutes ago
6'3''
Mi
Mia an hour ago
17'22''
do
doctors 50 minutes ago
12'48''
ma
make money an hour ago
5'32''
an
anonymous 2 hours ago
17'9''
be
betting an hour ago
18'18''

Latest score list for Kakuro

an
anonymous solved puzzle No#k9kpq;
14'38''
an
anonymous solved puzzle No#nwwx5;
18'2''
gu
guest solved puzzle No#exn2k;
15'43''
El
Elijah solved puzzle No#k9wy1;
19'27''
sp
specialist solved puzzle No#01p0r;
17'7''
se
semrush solved puzzle No#7nn0j;
6'28''
re
repair solved puzzle No#qzw22;
18'2''
re
relief solved puzzle No#9g17q;
14'19''
pr
programs solved puzzle No#jpd55;
8'46''
an
anonymous solved puzzle No#qyewq;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024