37
3
25
6
16
41
9
6
11
20
16
6
29
11
12
28
16
9
8
28
14
7
12
9
22
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32
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36
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16
6
9
18
11
6
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22
16
9
5
12
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16
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6
11
11
6
19
24
9
11
6
1
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5
6
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qzw22

Latest score list for #qzw22

be
betmgm sekunti sitten
6'35''
be
betting 9 minuuttia sitten
7'4''
gu
guest 19 minuuttia sitten
9'27''
an
anonymous 12 minuuttia sitten
6'17''
Ja
James 52 minuuttia sitten
16'44''
he
healthcare 34 minuuttia sitten
16'46''
an
anonymous 55 minuuttia sitten
13'17''
se
semrush 39 minuuttia sitten
8'23''
pr
programs tunti sitten
5'57''
Ja
Jacob 2 tuntia sitten
18'8''

Latest score list for Kakuro

an
anonymous solved puzzle No#j9gne;
16'5''
gu
guest solved puzzle No#rpwp4;
11'7''
be
betting solved puzzle No#yw9e9;
19'4''
my
myloancare solved puzzle No#qnyq9;
6'33''
gu
guest solved puzzle No#rprjj;
17'34''
so
software solved puzzle No#qn4pq;
9'35''
an
anonymous solved puzzle No#g1e8m;
16'8''
me
medical solved puzzle No#nd605;
17'25''
mo
motivation solved puzzle No#qn4pq;
11'20''
fi
fishing solved puzzle No#yw9e9;
9'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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