3
4
3
26
32
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7
33
22
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35
3
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11
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42
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11
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27
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6
11
14
25
3
22
18
4
3
20
5
11
31
14
10
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4
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6
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7
3
10
16
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4
10
24
8
20
1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jpp64

Latest score list for #jpp64

gu
guest 剛剛
5'28''
st
stock price 5分鐘前
5'33''
gu
guest 30分鐘前
4'18''
an
anonymous 57分鐘前
7'52''
an
anonymous 26分鐘前
17'12''
Av
Ava 18分鐘前
15'32''
gu
guest 27分鐘前
16'32''
re
recovery 一小時前
8'55''
be
betting 33分鐘前
17'35''
an
anonymous 一小時前
15'16''

Latest score list for Kakuro

an
anonymous solved puzzle No#j9gne;
16'5''
gu
guest solved puzzle No#rpwp4;
11'7''
be
betting solved puzzle No#yw9e9;
19'4''
my
myloancare solved puzzle No#qnyq9;
6'33''
gu
guest solved puzzle No#rprjj;
17'34''
so
software solved puzzle No#qn4pq;
9'35''
an
anonymous solved puzzle No#g1e8m;
16'8''
me
medical solved puzzle No#nd605;
17'25''
mo
motivation solved puzzle No#qn4pq;
11'20''
fi
fishing solved puzzle No#yw9e9;
9'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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