6
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9
41
9
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35
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14
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38
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24
16
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24
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18
16
6
9
42
12
10
1
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6
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8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nm7rr

Latest score list for #nm7rr

an
anonymous een seconde geleden
4'45''
an
anonymous 8 minuten geleden
15'27''
gu
guest 36 minuten geleden
7'36''
an
anonymous 32 minuten geleden
19'19''
Ho
Hosting 42 minuten geleden
17'1''
fa
family 22 minuten geleden
3'27''
In
Internet een uur geleden
8'46''
se
semrush 2 uur geleden
9'43''
We
Weight loss 49 minuten geleden
12'17''
In
Internet een uur geleden
8'2''

Latest score list for Kakuro

gu
guest solved puzzle No#x91mp;
7'27''
fi
finance solved puzzle No#dd1yv;
9'6''
da
damage solved puzzle No#rweqg;
8'55''
gu
guest solved puzzle No#6yjwq;
8'55''
be
beauty solved puzzle No#m6nxz;
13'6''
ov
overtons solved puzzle No#m6nxz;
6'0''
an
anonymous solved puzzle No#enen2;
16'8''
pr
premium solved puzzle No#4kv7p;
7'21''
Wo
Workers solved puzzle No#y9v51;
16'46''
Fi
Fitness solved puzzle No#pqpjv;
5'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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