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Kakuro(Evil) https://gridpuzzle.com/kakuro/rp924

Latest score list for #rp924

li
lightroom a second ago
7'18''
gu
guest 10 minutes ago
17'55''
se
semrush 10 minutes ago
16'25''
st
stock price 22 minutes ago
19'23''
gu
guest an hour ago
6'52''
ov
overtons an hour ago
17'9''
El
Elijah an hour ago
6'0''
gu
guest 33 minutes ago
6'15''
Am
Amelia an hour ago
6'1''
pe
petrol an hour ago
4'39''

Latest score list for Kakuro

sa
sandwich solved puzzle No#qnrv9;
5'41''
gu
guest solved puzzle No#2p77y;
7'53''
Pa
Paintless solved puzzle No#eqygn;
19'4''
gu
guest solved puzzle No#erz27;
11'2''
Re
Rehab solved puzzle No#rpqyy;
18'33''
te
technology solved puzzle No#9qyy0;
8'42''
Ol
Olivia solved puzzle No#828m4;
10'41''
an
anonymous solved puzzle No#rpywy;
12'9''
El
Electricity solved puzzle No#p6xdz;
4'18''
re
restoration solved puzzle No#9qyy0;
18'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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