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Kakuro(Evil) https://gridpuzzle.com/kakuro/w52k0

Latest score list for #w52k0

Wi
William a second ago
17'24''
ma
masters 5 minutes ago
15'3''
an
anonymous 36 minutes ago
19'42''
In
Investing 27 minutes ago
11'18''
gu
guest an hour ago
13'11''
wa
warranty 34 minutes ago
15'54''
an
anonymous an hour ago
14'30''
an
anonymous an hour ago
5'31''
an
anonymous 33 minutes ago
17'13''
an
anonymous an hour ago
16'14''

Latest score list for Kakuro

gu
guest solved puzzle No#gqwn2;
15'24''
an
anonymous solved puzzle No#09nkg;
6'17''
ma
make money solved puzzle No#7kygm;
6'53''
At
Attorney solved puzzle No#rw421;
15'24''
gu
guest solved puzzle No#09nkg;
13'44''
Ha
Hail car solved puzzle No#wyqze;
3'46''
so
software solved puzzle No#19enr;
6'22''
an
anonymous solved puzzle No#kwp72;
7'30''
Mi
Mia solved puzzle No#19zr0;
14'8''
Re
Rehab solved puzzle No#7kygm;
15'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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