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Kakuro(Evil) https://gridpuzzle.com/kakuro/w52k0

Latest score list for #w52k0

an
anonymous a second ago
12'36''
an
anonymous 9 minutes ago
18'56''
La
Lawyer 7 minutes ago
5'26''
Re
Rehab 34 minutes ago
6'40''
Li
Liam an hour ago
15'52''
st
stock price an hour ago
19'35''
El
Elijah 56 minutes ago
11'36''
Ma
Mason an hour ago
4'30''
in
intergration an hour ago
13'32''
bu
business an hour ago
8'55''

Latest score list for Kakuro

be
betmgm solved puzzle No#09g11;
17'55''
ma
magento solved puzzle No#yyn29;
16'26''
wo
workforce solved puzzle No#jdx01;
5'39''
Ja
Jacob solved puzzle No#yyn29;
14'0''
ma
make money solved puzzle No#yyn91;
18'28''
gu
guest solved puzzle No#2y7p9;
9'3''
Wo
Workers solved puzzle No#nmggr;
5'45''
We
Weight loss solved puzzle No#6yvg5;
5'58''
an
anonymous solved puzzle No#2y7p9;
10'52''
pe
petrol solved puzzle No#jdx01;
11'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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