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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9287

Latest score list for #x9287

gu
guest a second ago
3'48''
an
anonymous 8 minutes ago
13'2''
Do
Donate 26 minutes ago
15'25''
gu
guest 10 minutes ago
15'3''
in
intergration 18 minutes ago
9'21''
Pa
Paintless 25 minutes ago
16'48''
mo
mortgage 45 minutes ago
6'35''
an
anonymous an hour ago
18'37''
Ho
Hosting 41 minutes ago
16'0''
li
lightroom 2 hours ago
18'43''

Latest score list for Kakuro

Ja
Jacob solved puzzle No#xp578;
18'57''
gu
guest solved puzzle No#jpp64;
5'35''
Tr
Trading solved puzzle No#9gx7x;
6'4''
be
betting solved puzzle No#y9y1k;
8'44''
gu
guest solved puzzle No#4g8np;
13'8''
mo
motivation solved puzzle No#y9y1k;
14'4''
an
anonymous solved puzzle No#y9y1k;
15'34''
wa
warranty solved puzzle No#rw0dy;
8'17''
gu
guest solved puzzle No#zpm2y;
14'5''
Re
Recovery solved puzzle No#jpqee;
5'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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