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Kakuro(Evil) https://gridpuzzle.com/kakuro/z0xkm

Latest score list for #z0xkm

br
brother a second ago
18'27''
an
anonymous 19 minutes ago
18'2''
Ho
Hosting 16 minutes ago
14'47''
an
anonymous 57 minutes ago
5'10''
Ab
Abigail an hour ago
13'25''
fr
freelance 43 minutes ago
7'19''
gu
guest 46 minutes ago
12'16''
ph
photography an hour ago
10'38''
sp
specialist an hour ago
19'15''
li
lightroom an hour ago
8'23''

Latest score list for Kakuro

El
Electricity solved puzzle No#77gn1;
11'43''
me
medical solved puzzle No#0z58w;
7'6''
gu
guest solved puzzle No#w5qd0;
19'24''
Ho
Hosting solved puzzle No#e5wy7;
8'42''
st
stock price solved puzzle No#z0j5r;
16'48''
Li
Liam solved puzzle No#e5ev4;
18'25''
ou
outsource solved puzzle No#q20zq;
9'22''
an
anonymous solved puzzle No#pj92r;
11'57''
Lo
Loans solved puzzle No#z0jvm;
14'9''
an
anonymous solved puzzle No#77gn1;
10'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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