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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yr6z

Latest score list for #2yr6z

Wi
William a second ago
14'28''
me
medical 9 minutes ago
19'20''
an
anonymous 24 minutes ago
11'47''
so
social 22 minutes ago
19'8''
gu
guest 28 minutes ago
9'25''
an
anonymous 28 minutes ago
6'2''
in
intergration an hour ago
9'14''
gu
guest 27 minutes ago
13'19''
We
Weight loss 58 minutes ago
5'46''
gu
guest 2 hours ago
14'25''

Latest score list for Kakuro

El
Elijah solved puzzle No#wwnkk;
12'8''
Ho
Hosting solved puzzle No#1p756;
6'41''
In
Investing solved puzzle No#ww46k;
17'38''
be
betting solved puzzle No#4k958;
13'56''
an
anonymous solved puzzle No#nd7zx;
16'30''
Co
Conference solved puzzle No#1p756;
9'50''
gu
guest solved puzzle No#ww46k;
10'47''
an
anonymous solved puzzle No#vwepk;
8'32''
an
anonymous solved puzzle No#ywn8k;
3'45''
an
anonymous solved puzzle No#rpxy1;
15'46''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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