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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yr6z

Latest score list for #2yr6z

So
Sophia há um segundo
11'2''
an
anonymous 7 minutos atrás
9'2''
bu
business 10 minutos atrás
8'3''
mo
mortgage 52 minutos atrás
12'2''
bu
business 33 minutos atrás
13'44''
st
stock price há uma hora
7'40''
Av
Ava há uma hora
17'17''
in
intergration há uma hora
12'57''
gu
guest há uma hora
7'24''
fi
fishing 2 horas atrás
6'19''

Latest score list for Kakuro

an
anonymous solved puzzle No#4g6zg;
4'16''
gu
guest solved puzzle No#4gk24;
16'39''
So
Sophia solved puzzle No#6wwkr;
8'37''
an
anonymous solved puzzle No#2kq18;
4'36''
an
anonymous solved puzzle No#6wwkr;
5'24''
Lo
Loans solved puzzle No#7n414;
12'43''
an
anonymous solved puzzle No#rw050;
7'22''
gu
guest solved puzzle No#2kyn9;
14'39''
fi
finance solved puzzle No#4gr7g;
7'7''
an
anonymous solved puzzle No#01jww;
4'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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