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Kakuro(Evil) https://gridpuzzle.com/kakuro/6yzgn

Latest score list for #6yzgn

gu
guest a second ago
6'48''
Ha
Hail car 13 minutes ago
12'1''
ph
photography 38 minutes ago
15'40''
an
anonymous 28 minutes ago
5'32''
gu
guest 32 minutes ago
16'18''
da
damage an hour ago
8'53''
an
anonymous an hour ago
17'44''
In
Internet 2 hours ago
19'0''
me
medical 2 hours ago
13'31''
an
anonymous 2 hours ago
14'39''

Latest score list for Kakuro

Ho
Hosting solved puzzle No#odey7;
13'20''
gu
guest solved puzzle No#o69pr;
12'54''
gu
guest solved puzzle No#l47q8;
16'34''
ma
majority solved puzzle No#3w1d2;
19'49''
gu
guest solved puzzle No#lp0qr;
11'39''
la
lawyer solved puzzle No#3w1d2;
15'5''
ma
make money solved puzzle No#l24d8;
18'40''
fa
farmstand solved puzzle No#okep4;
12'24''
pr
premium solved puzzle No#o69pr;
14'51''
an
anonymous solved puzzle No#lr224;
13'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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